Soulbound™

What if the only way to save humanity… was to kill God Himself? In Soulbound, you play as a Soulwielder ascending through Heaven to battle angels, kill God, and reopen the Gates of Heaven, sealed in response to humanity’s endless sin. This vertical slice showcases the game’s core mechanics, tone, and aesthetic.

Overview

Soulbound is currently in active development as a volunteer-led indie project. I’m leading a team of passionate developers and designers working together to bring the vision to life. Our goal is to complete a polished version of the game that can be presented to publishers and studios.

Click here to view the pitch deck.

Unleash the Soul Trigger

Harness the power of the Soul Trigger to manipulate time, solving intricate environmental puzzles and unleashing devastating attacks. Explore atmospheric levels filled with hidden secrets, all set within a breathtaking cathedralpunk world brought to life by stunning supernatural effects.

Slay the Divine

Battle stunning yet terrifying angels guarding each level of Heaven as you carve your path toward God. Experience fast-paced, visceral combat in a breathtaking cathedralpunk world where celestial beauty collides with otherworldly horror.

Kill God

Face off against powerful Archangels in intense, cinematic encounters that push your skill and command of the Soul Trigger to the limit. Each victory brings you closer to the final confrontation: an epic battle against God Himself.

The Plot

Condemning humanity for its sins, God sealed the Gates of Heaven, trapping countless souls in an endless limbo. Only a rare few, known as Soulwielders, can perceive and interact with these lost spirits.

You play as Vesper Godfrey, a Soulwielder driven by the loss of his younger brother Elior, who vanished into Limbo. In his grief, Vesper joined the secretive Soulbound Order, a faction that unearthed the forbidden Soul Arts, a power that allows Soulwielders to separate body and spirit, wield angelic weapons, manipulate time, and defy the divine.

Guided by Elior’s lingering spirit, Vesper sets out for a distant, crumbling church said to house a portal to Heaven. There, he will wage war against angels, unravel sacred lies, and kill God to reopen the Gates of Heaven and reclaim the souls He has forsaken.

Behind the build

This section features a visual breakdown of Soulbound's creation, originally shared as an Instagram Story. It captures the full development journey from initial sketches to environment building, animation, and final implementation, and ends with work-in-progress concept art that will be integrated into the game.

My Role in the Videogame

〰️

My Role in the Videogame 〰️

Game Design & Direction – Led the overall creative vision of Soulbound, defining the game’s mechanics, tone, and core narrative while overseeing the integration of gameplay systems.
Art Direction – Developed the visual identity of the game, including the cathedralpunk aesthetic, UI concepts, and environmental design direction.
Narrative Design – Wrote the central storyline, character arcs, and in-game lore, shaping the emotional and mythological foundation of the player experience.
Level Design – Designed the vertical slice level layout and progression, balancing combat, traversal, and puzzle mechanics to showcase core gameplay.
Team Leadership – Assembled and currently lead a volunteer team of developers and designers, managing collaboration, documentation, and production milestones.
Marketing & Pitch Development – Created the pitch deck and promotional materials to communicate the game's vision to publishers and studios.